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Civ 6 wiki housing
Civ 6 wiki housing







civ 6 wiki housing

It can be hard to get a lot of improvements done in the early game, this helps immensely with that. As mentioned above, I love the builder charge.Does anyone ever think that (AI) Civ's should get a bonus to producing Wonders they actually built Historically? The downside though, is that China is better at getting Pyramids than Egypt. Does anyone else think the extra builder charge mechanic should have gone to Egypt? I do sometimes, and then other times I think it's more interesting giving the mechanic to China and then giving Egypt the whole river District and Wonders thing.So, building one Crouching Tiger will give all your walled Cities a Ranged Attack of 50. If you get walls, your City's Ranged Attack is based on the strongest Ranged Unit you've built.Interesting links: I found this interesting, but YMMV.Doesn't like Civs that build more Wonders than him. Builds wonders, and likes Civs that don't. Culture from the Great Wall provides tourisim after Flight. It's basically a Fort, but in addition to defensive bonuses / fortification, provides +1 Gold and (after Castles) +1 Culture for each Adjacent Great Wall. Can only be built in a line on the current border of your territory and cannot be built on top of resources. Unique Tile Improvement (requires one builder charge).

civ 6 wiki housing

Does not actually contain tigers or hidden dragons. Melee Stength 30, Ranged Strength 50, Attack Range 1 (seriously !?! One? Sigh), Move 2. Eurekas and Inspirations also provide an additional 10% of the science or culture cost of the relevant tech or civic. Sort of like a Chinese version of Dallas or Descendants of the Sun. Can spend Builder charges to complete 15% of the Production cost of Ancient and Classical Wonders.









Civ 6 wiki housing